You get a bonus - 1 coin for daily activity. Now you have 1 coin

Creating Promo Videos and Trailers for Computer Games

Lecture



1. What a game trailer and promo video are

What is a promo video?

A promo video — this is a piece of advertising footage designed to promote a product, service, event or brand. Its main goal — to attract the attention of the target audience, spark interest and prompt a specific action (buy, download, register, attend an event, and so on).

For computer games, a promo video can showcase:

  • the atmosphere of the game;
  • the gameplay;
  • new features or updates;
  • the advantages of the project;
  • reviews from players or the press.

A promo video has no strict structure and is created for a specific marketing objective.

What is a trailer?

A trailer — this is a short promotional video that presents a game, film or other work, revealing its key features and stirring emotional interest in the viewer.

The main goal of a trailer — to intrigue the audience and motivate them to check out the product, purchase it or wait for its release.

Game trailers are typically characterized by:

  • a striking opening;
  • a sequential reveal of the game's features;
  • dynamic editing;
  • a musical score;
  • an impactful climax;
  • a logo, release date and call to action.

The difference between a promo video and a trailer

Criterion Promo video Trailer
Main goal Promoting a product or event Presenting the game and generating interest
Content Any information important for advertising The game's best moments, story and gameplay
Structure Free-form Has a clear dramatic structure
Duration 15 seconds – 3 minutes Usually 30 seconds – 2 minutes
Emotional impact Not always the main focus One of the core elements
When it is used At any stage of the advertising campaign Usually before an announcement, release or major update

Example

Promo video for a game:

«The new update adds three heroes, five maps and a survival mode. Play for free today!»

A video like this delivers news and motivates players to return to the game.

Trailer for a game:

The viewer sees an epic opening, gets acquainted with the game world, watches tense battles, hears atmospheric music, and at the end the game's logo and release date appear.

A video like this creates an emotional impression and builds a desire to get to know the game.

The key difference

A promo video sells the product through information, advantages and an advertising message.

A trailer sells the product through emotion, atmosphere and a spectacular showcase of its best qualities.

In other words, every trailer is a type of promo video, but not every promo video is a trailer. A trailer — this is a specialized format of advertising video with clear dramaturgy, whereas a promo video is a broader concept and can take any form depending on the marketing goal.

The goal of a trailer

The main task of a trailer — is not to retell the game, but to make people want to play it.

A good trailer answers three questions:

  • What kind of game is this?
  • Why is it different from others?
  • Why should the player want to buy it or add it to their wishlist right now?

Creating Promo Videos and Trailers for Computer Games

The main types of game videos

1) Announcement trailer

Used to introduce the audience to the game for the first time.

Duration:
30–90 seconds.

Objective:
create intrigue.

2) Gameplay Trailer

The main focus is on the gameplay.

It shows:

  • controls;
  • mechanics;
  • the interface;
  • the combat system;
  • exploration of the world.

3) Cinematic Trailer

Contains pre-rendered cutscenes.

The goal — emotional impact.

4) Launch Trailer

Released at the same time as the game.

It should bring together:

  • the best gameplay moments;
  • the story;
  • press reviews;
  • the release date.

5) Teaser

A very short video.

10–30 seconds.

Used to build anticipation.

2. The structure of an effective trailer

Almost every successful game trailer consists of five parts.

1. Hook

The first 3–5 seconds determine whether a person will keep watching.

These are used:

  • an explosion;
  • an unexpected scene;
  • a beautiful shot;
  • a loud sound;
  • an intriguing line.

Example:

«The world has fallen… but the war is only beginning.»

2. Presenting the game

Within 10–20 seconds the viewer should understand:

  • the genre;
  • the setting;
  • the graphics style;
  • the core idea.

3. Showcasing the features

The longest part.

It shows:

  • combat;
  • exploration;
  • the hero's abilities;
  • enemies;
  • vehicles;
  • co-op;
  • building;
  • character progression.

4. Climax

The pace ramps up sharply.

The music becomes more powerful.

The editing speeds up.

The most spectacular scenes appear.

5. Finale

These must be shown:

  • the logo;
  • the release date;
  • the platforms;
  • a call to action.

For example:

  • Wishlist Now
  • Available Now
  • Play Free Today

3. Editing rules

Dynamics

Each subsequent shot should build on the previous one.

A bad sequence:

combat → a calm walk → a menu → a cutscene

A good sequence:

combat → a powerful ability → an explosion → a boss → victory

Rhythm

The editing should sync with the music.

Drum beats are often used as points for cutting between shots.

Shot length

General recommendations:

Calm scene

3–5 seconds

Action

0.5–2 seconds

Final shot

3–4 seconds

Don't show boring moments

It's forbidden to spend a long time showing:

  • the inventory;
  • the settings menu;
  • loading screens;
  • lengthy walking with nothing happening.

4. Capturing gameplay

Before recording, you need to:

  • turn off the interface (if possible);
  • set the graphics quality to maximum;
  • use a stable FPS;
  • prepare a shooting plan in advance.

Shooting plan

It's better to draw up a shot list in advance.

For example:

  • the hero leaves the castle;
  • the first battle;
  • using magic;
  • a beautiful landscape;
  • the boss fight;
  • victory.

5. Working with music

Music defines the emotional perception of the trailer.

A common pattern:

Calm opening

Gradual build-up

Powerful climax

Epic ending

The music should match the genre.

Horror

tense atmosphere

RPG

orchestra

Sci-Fi

electronic music

Arcade

energetic music

6. Working with sound

Sound effects heighten the impression.

These are used:

  • hits;
  • gunshots;
  • explosions;
  • footsteps;
  • magic;
  • interface sounds.

The main rule:

Every action should sound convincing.

7. Working with text

Text is used sparingly.

It's better to show an action than to write about it.

If text is used, it should be short.

For example:

  • Build
  • Fight
  • Explore
  • Survive

or

One hero.

One chance.

One choice.

8. Common mistakes

Mistake #1

An intro that's too long.

Mistake #2

Showing only cutscenes.

The player wants to see real gameplay.

Mistake #3

Lack of structure.

The video looks like a random collection of shots.

Mistake #4

Editing that's too slow.

Today's audience loses attention within just a few seconds.

Mistake #5

Poor recording quality.

What's acceptable:

  • high resolution;
  • a stable frame rate;
  • no lag;
  • quality compression.

9. Features of promo videos for social media

For Reels, Shorts and TikTok:

  • duration — 15–60 seconds;
  • the most spectacular scene — in the first 2–3 seconds;
  • vertical 9:16 format;
  • close-ups;
  • fast editing;
  • large, readable subtitles.

The goal — to grab the user's interest before they scroll past the video.

10. Professional trailer checklist

Before publishing, make sure that:

  • the first seconds grab attention;
  • the game's genre is clear;
  • real gameplay is shown;
  • the editing matches the rhythm of the music;
  • there is an emotional climax;
  • there are no drawn-out scenes;
  • the logo is legible;
  • the platforms and release date are stated;
  • there is a call to action (for example, «Add to wishlist» or «Play now»).

The core principle of creating a successful game trailer

The formula can be represented like this:

Attention → Interest → Showcasing the features → Emotion → Call to action.

If, within the first few seconds, the viewer understands what the game is, sees its best mechanics, feels an emotional response and at the end gets a clear next step, the trailer will very likely accomplish its main task — attracting an audience and boosting interest

Comments

To leave a comment

If you have any suggestion, idea, thanks or comment, feel free to write. We really value feedback and are glad to hear your opinion.
To reply

Lectures and tutorial on "Computer games developming, game-design"

Terms: Computer games developming, game-design