Lecture
Mechanics studies the laws of the simplest form of motion of bodies — displacement in space and the causes giving rise to these motions.
A typical problem of mechanics: knowing the state of a system (coordinates and velocities) at some initial moment of time
, as well as the laws governing the motion, to determine the state of the system at all subsequent moments of time
. For this purpose equations of motion are used — equations that make it possible to determine the position of a point particle (system) in space at any moment of time from known initial conditions. Experience shows that knowledge of the initial velocities and coordinates of the system is sufficient for tracing its subsequent fate. From a mathematical point of view, this means that the equations of motion do not contain time derivatives higher than the second (as it is said, these are second-order equations).
Why this is so — is a forbidden question. What these equations are — we shall see later on.
Kinematics studies the motion of bodies without going into the causes that give rise to it.
Kinematics operates with quantities such as displacement, distance travelled, velocity and acceleration.
No physical problem can be solved with absolute precision. Solving a problem approximately, one neglects certain factors that are not essential in the given case, that is, one abstracts from them. One of the abstractions in mechanics is the point particle (material point).
A point particle (material point) is a body whose dimensions, shape and internal structure are insignificant for the given problem.
A mechanical system is a set of bodies singled out for consideration. If the linear dimensions of the bodies are small compared with the distances between them, and the rotation of the bodies about axes passing through them can be neglected, such a system may be regarded as consisting of point particles. For example, when calculating the travel time of a car, its linear dimensions can be neglected compared with the distance covered, that is, it can be treated as a point particle. But when studying the rotation of a car wheel, we must take into account its shape, mass and dimensions. In this case the first level of abstraction is no longer sufficient for us, and we move on to the next level.
The second level of abstraction includes the concept of an absolutely rigid body.
An absolutely rigid body is a body whose deformations can be neglected under the conditions of the given problem.
Here we do not neglect the dimensions of the body, but we assume the distances between any two of its points to be unchanging. At this level one can solve problems involving the rotation of wheels and pulleys, the operation of gyroscopes, and so on. In other words, those problems in which the deformations of the body are small compared with its linear dimensions.
But if we are interested precisely in the deformation of bodies, say, in calculations of bridges, the behaviour of beams and arches, then we leave the domain of classical mechanics and enter the domain of other scientific disciplines — theoretical mechanics, the theory of elasticity, and so on. In this course we shall confine ourselves to the first two levels of abstraction.
The number of degrees of freedom of a mechanical system is the number of independent scalar quantities whose values must be specified in order to uniquely determine the configuration of the system
Since our space is three-dimensional, the number of degrees of freedom of a point particle equals three. For a system of
point particles, between which there are no rigid constraints, the number of degrees of freedom naturally equals
. When there are rigid constraints between the points, the number of degrees of freedom decreases by the number of such constraints. Thus, to uniquely specify the position of an absolutely rigid body in space we must give:
Note that the points of the body mentioned above need not necessarily lie on the surface of the absolutely rigid body or inside it; they must be rigidly connected to the body, that is, the distance from the chosen point to any point of the body must not change in the course of the motion.
Thus, the number of degrees of freedom of an absolutely rigid body is equal to six. For each degree of freedom of the system its own equation of motion must be written, that is, the number of scalar equations of motion of the system must coincide with the number of its degrees of freedom.
The fact that an absolutely rigid body has exactly six degrees of freedom can also be explained in the following way. It is fairly obvious that specifying the position of three points, rigidly connected to the body and not lying on one straight line, uniquely determines the position of the whole body in space. Such three points define a certain triangle. Three points have 9 degrees of freedom, but since these are points of an absolutely rigid body, the distances between them — the lengths of the sides of the triangle — are unchanging. These are three constraints, hence only six of the nine quantities remain independent: an absolutely rigid body has six degrees of freedom.
Specifying the three coordinates of some point rigidly connected to the body and the three angles determining the orientation of the body is convenient in that it suggests dividing all six degrees of freedom of the body into two kinds: three “translational” and three “rotational” degrees of freedom. We shall return to this question when considering the rotational motion of extended bodies.
The continuous line described by a point in the course of its motion is called the trajectory.
The concept of trajectory is essentially classical and loses its usual meaning in quantum mechanics. Depending on the shape of the trajectory, one distinguishes rectilinear motion, motion along a circle, and other kinds of curvilinear motion.
Note that besides the term “point particle (material point)” it is convenient to use the term “particle”, which is fully equivalent to it in this context. There is no need yet to associate it with elementary particles: protons, electrons, mesons and so on, of which there are many. That is, particle is simply another word for point particle.

Fig. 2.1. Trajectory of a particle. Position vector and displacement
The position of the point particle
in space is specified by the position vector
(see Section 1.4). Since we are considering the motion of the point, the position vector depends on time:

If at some moment of time t1 the position of the point particle in space was r = r(t1), and at moment of time t2 it became r = r(t2), then one speaks of the displacement of the point particle from point 1 to point 2 (Fig. 2.2.).

Fig. 2.2. Curvilinear motion of a particle
The displacement of a particle over the time from t1 to t2 — is the vector
, drawn from the position of the particle at moment of time t1 to its position at moment t2.
From Fig. 2.2. it is obvious that

Displacement is a vector, characterized by the magnitude
and direction, and displacements, as vectors should, add according to the parallelogram rule.
It is important to note that

Displacement must be distinguished from the distance travelled by the point particle.
The distance travelled over the time from t1 to t2 — is a scalar quantity equal to the length of the section of the trajectory covered by the point particle during the time interval under consideration.
Distance travelled is a non-negative, non-decreasing function of time. It may happen that the displacement is zero while the distance travelled reaches a considerable value. For example, in the morning you drive out of the garage, drive around town all day, and by evening park the car in the same spot. Since the initial and final positions coincide (
), the displacement is zero:

while the distance travelled is recorded on the odometer.
To calculate the distance travelled, one must divide the trajectory into small segments (Fig. 2.3.).

Fig. 2.3. Distance travelled and displacement for an infinitesimal displacement
Then the length of the displacement vector
will be approximately equal to the distance travelled
, and the coincidence will be the more exact the finer our subdivision. When subdivided into infinitesimal segments
we have the equality

To find the total distance travelled
we must sum all these infinitesimal distances, that is, compute the integral

Here the integration is carried out along the trajectory from the initial point 1 to the final point 2.
The interactive model (Fig. 2.4.) illustrates the difference between distance travelled and displacement.

Fig. 2.4. Distance travelled and displacement
Velocity — is a vector quantity characterizing not only how fast a particle moves along its trajectory, but also the direction in which the particle is moving at each moment of time.
The average velocity over the time from t1 to t2 equals the ratio of the displacement
over this time to the time interval
during which this displacement took place:

The fact that this is precisely the average velocity we shall indicate by enclosing the averaged quantity in angle brackets: <...> , as done above.
The formula given above for the average velocity vector is a direct consequence of the general mathematical definition of the average value <f(x)> of an arbitrary function f(x) on the interval [a,b]:

Indeed

The average velocity may turn out to be too crude a characteristic of motion. For example, the average velocity over a period of oscillation is always equal to zero, regardless of the nature of these oscillations, for the simple reason that over a period — by definition of the period — the oscillating body returns to its initial point and, consequently, the displacement over the period is always zero. For this and a number of other reasons, the instantaneous velocity is introduced — the velocity at a given moment of time. In what follows, when we mean the instantaneous velocity, we shall simply write “velocity”, omitting the words “instantaneous” or “at a given moment of time” whenever this cannot lead to misunderstanding.To obtain the velocity at moment of time t one must do the obvious thing: compute the limit of the ratio
as the time interval t2 – t1 tends to zero. Let us make a change of notation: t1 = t and t2 = t +
and rewrite the relation above in the form:
The velocity at moment of time t equals the limit of the ratio of the displacement
over the time
to the time interval during which this displacement took place, as the latter tends to zero


Fig. 2.5. On the definition of the instantaneous velocity.
At this point we are not considering the question of the existence of this limit, assuming that it exists. Note that if
and
are a finite displacement and a finite time interval, then
and
— are their limiting values: an infinitesimal displacement and an infinitesimal time interval. So the right-hand side of the definition of velocity

is nothing other than a fraction — the quotient of dividing
by
, so the last relation can be rewritten and is very often used in the form

Here and further on we shall often, for convenience, use the notation, going back to Newton, of the time derivative in the form of a dot over the corresponding quantity:

By the geometric meaning of the derivative, the velocity vector at each point of the trajectory is directed along the tangent to the trajectory at that point, in the direction of motion.
Video 2.1. The velocity vector is directed along the tangent to the trajectory. Experiment with a grinding wheel.
Any vector can be decomposed with respect to a basis (for the unit vectors of the basis, in other words, the unit vectors defining the positive directions of the axes OX,OY,OZ, we use the notations
,
,
or
, respectively). The coefficients of such a decomposition are the projections of the vector onto the corresponding axes. The following is important: in vector algebra it is proved that the decomposition with respect to a basis is unique. Let us decompose with respect to the basis the position vector of some moving point particle

Taking into account the constancy of the Cartesian unit vectors
,
,
, let us differentiate this expression with respect to time

On the other hand, the decomposition of the velocity vector with respect to the basis has the form

comparing the two last expressions, taking into account the uniqueness of the decomposition of any vector with respect to a basis, gives the following result: the projections of the velocity vector on the Cartesian axes equal the time derivatives of the corresponding coordinates, that is



The magnitude of the velocity vector equals

Let us obtain another, important, expression for the magnitude of the velocity vector.
It has already been noted that at
the value |
| differs less and less from the corresponding distance travelled
(see Fig. 2). Therefore

and in the limit (
>0)

In other words, the magnitude of the velocity is the derivative of the distance travelled with respect to time.
Finally we have:

The average magnitude of the velocity vector, is defined as follows:
The average value of the magnitude of the velocity vector equals the ratio of the distance travelled to the time during which this distance was travelled:

Here s(t1, t2) — is the distance travelled over the time from t1 to t2 and, correspondingly, s(t0, t2) — is the distance travelled over the time from t0 to t2 and s(t0, t2) — is the distance travelled over the time from t0 to t1.
The average velocity vector, or simply the average velocity, as indicated above, equals

Note that, first of all, this is a vector; its magnitude — the magnitude of the average velocity vector — should not be confused with the average value of the magnitude of the velocity vector. In general they are not equal: the magnitude of the average vector is by no means equal to the average magnitude of this vector
. The two operations, taking the magnitude and taking the average, cannot in general be interchanged.
Let us consider an example. Suppose a point moves in one direction. Fig. 2.6. shows a graph of the distance travelled s as a function of time
(over the time from 0 to t). Using the physical meaning of velocity, find with the help of this graph the moment of time
at which the instantaneous velocity equals the average path velocity over the first
seconds of the point's motion.

Fig. 2.6. Determination of the instantaneous and average velocity of a body
The magnitude of the velocity at the given moment of time 

being the derivative of the distance with respect to time, equals the slope of the tangent to the graph of the dependence
at the point corresponding to moment of time t*. The average magnitude of the velocity
over the time interval from 0 to t* is the slope of the secant passing through the points of the same graph corresponding to the beginning t = 0 and the end t = t* of the time interval. We need to find the moment of time t* at which both slopes coincide. To do this, we draw through the origin of coordinates a straight line tangent to the trajectory. As can be seen from the figure, the point of tangency of this line with the graph s(t) gives t*. In our example we obtain 
If the distance
travelled by the point particle over the time interval from t1 to t2 is divided into sufficiently small segments
, then for each
-th segment the condition holds

Then the whole distance is approximately equal to the sum

As all the
tend to zero, this approximate equality becomes exact, that is

Let us stress that here we are talking about the magnitude of the velocity. If the dependence of the magnitude of the velocity on time is expressed graphically, then the distance travelled by the point particle over the time from t2 to t1 is numerically equal to the area of the figure bounded by the curve
, the time axis, and the vertical lines passing through the points with abscissas
and
(Fig. 2.7.).

Fig. 2.7. Determination of the distance travelled from the graph of the dependence of velocity on time
In uniform motion, the value of the velocity
is constant and can be taken outside the integral sign:

Since the magnitude of the velocity
, the distance travelled by the body can only increase with time (or remain constant, when the body is at rest).
If we are interested in the displacement of the point particle over the same time, then we likewise divide the trajectory into small segments, but now we sum the vectors of displacement:

Taking into account the relation between displacement and the velocity vector

we obtain

In contrast to the expression for the distance travelled, here it is not the magnitude but the vector of velocity that stands under the integral. In just the same way, in uniform rectilinear motion, when
, we can take the velocity outside the integral sign:

To actually find the displacement, the integral, presented in vector form, must be written in the form of integrals for the projections

Here x1, y1, z1 — are the coordinates of the point at moment of time t1, and x2, y2, z2 — are the coordinates of the point at moment of time t2, respectively, and the magnitude of the displacement is then equal to

and the direction of the displacement vector is determined by the relation:

Example. Point A is located on a paved airfield, point B — on an adjoining field, on which the speed of the vehicle is n times less. In order to get from
to
in the shortest possible time, the optimal route shown in Fig. 2.8. was chosen. Find the relation between the sines of the angles α and β.

Fig. 2.8. Optimal route from point A to point B
All distances are shown in the figure. The time
, spent on the path
, covered at the speed
, equals

The time t2, spent on the path
, covered at the speed
, equals

The total travel time will be

Since point 0 was chosen so that the minimum time was spent on the path, the derivative of the time
with respect to the coordinate
of the transition point from pavement to grass must equal zero:

Since

we find that

that is

The resemblance to the well-known law of refraction of light at the boundary between two media is no accident: nature is arranged so that light chooses the path requiring the minimum time. This is the so-called Fermat's principle, which we shall consider in detail in the corresponding section.
The velocity of a particle
can change with time, both in magnitude and in direction.
The rate of change of the velocity vector is called acceleration.
The rate of change in time of any quantity is determined by the time derivative of that quantity. This general rule applies to the velocity vector as well.
Acceleration
is equal to the derivative of the vector
with respect to time t, or, equivalently, the second derivative with respect to time of the position vector
:


Fig. 2.9. Tangential and normal acceleration.
If the time dependence of the acceleration a = a(t) and the initial velocity v0 (at t = t0) are known, then the value of the velocity at any moment of time t is equal to

If the position
of the body at the initial moment t = t0 is also known, then we can find not only the velocity but also the position of the body at any moment of time:

In uniformly accelerated motion (
) the integrals are easily computed and we obtain:

Evaluating the last integral leads to the law of uniformly accelerated motion of a point particle

In rectilinear motion the vectors of displacement, velocity and acceleration are directed along one and the same straight line, coinciding with the trajectory. Therefore the direction of the straight line can be taken as the x axis and one can operate with the acceleration and velocity as with projections of vectors onto this axis, that is, as algebraic quantities. In this case the index denoting the projection of a vector onto the axis is dropped.
Video 2.2. A cart rolling down an inclined plane as an example of uniformly accelerated motion.
Let us imagine a point particle moving along some curvilinear trajectory
. Let us write the velocity in the form

and note that the vector

— is the unit vector tangent to the trajectory and coinciding in direction with the velocity vector. Let us differentiate the velocity vector, written in this representation, and obtain

We have represented the acceleration in the form of two terms. Let us note first of all that the terms are orthogonal to each other. Indeed, since the vector
— is a unit vector, then

Differentiating this scalar product, we obtain

that is

by the property of the scalar product.
Thus, we have decomposed the acceleration into the sum of two mutually orthogonal components, which we denote
and
:

Let us discuss the physical meaning of each term. The term

— is the tangential acceleration, which characterizes the rate of change of the magnitude of the velocity. This part of the total acceleration
is directed either along the velocity, when the derivative dv/dt > 0, that is, the motion is accelerated, or opposite to the velocity, when this derivative dv/dt < 0, that is, the motion is decelerated. If the motion is uniform, dv/dt = 0, that is, the velocity, if it changes at all, changes only in direction, then the tangential part of the acceleration is equal to zero:

The term

is directed along the normal to the trajectory — perpendicular to the tangent to the trajectory — and is called the normal acceleration. If the tangential acceleration determines the rate at which the magnitude of the velocity vector changes, then the normal acceleration determines the rate at which the direction of the velocity vector changes.

Fig. 2.10. On the definition of the curvature of the trajectory
Let us consider a “sufficiently smooth”, otherwise arbitrary, planar curvilinear trajectory. Planar, that is, all points of the trajectory lie in some plane — solely to simplify the derivation; the result obtained within this assumption is also valid for any “sufficiently smooth” spatial curve whose points cannot be fitted into a single plane. We will not consider the latter circumstance here; it is rigorously proved by the methods of analytic geometry. The words “sufficiently smooth” mean that the curve is described by a continuous function having continuous first and second derivatives. From the standpoint of physical applications, the requirement of the existence of continuous first two derivatives is in fact not a restriction on the shape of the trajectory, since it is practically always satisfied. Simply put, the trajectory must not have "corners" of the kind shown in figure 2.11.

Fig. 2.11.
Such a “smooth” curve, on any of its infinitesimally small segments, can be replaced (fig. 2.12) by an arc of a circle of some radius. The radius of this circle, which approximates the trajectory on its infinitesimally small segment in the vicinity of some point, is customarily called the radius of curvature of the trajectory at that point. The centre of this circle is customarily called the centre of curvature of the trajectory at the given point. The curvature of the trajectory is the quantity C = 1/R. Let us emphasize that the radius of curvature, like the centre of curvature of the trajectory, is a local characteristic of it: each point of the trajectory has its own radius of curvature and its own centre of curvature. The exceptions are: 1) the circle, whose radius of curvature is the same at all its points and equal to the radius of the circle, the centre of curvature being “one for all” and coinciding with the centre of the circle, and 2) the straight line, for which at any point the radius of curvature is infinite, and the centre of curvature is located at a point infinitely far from the line. This is easy to understand: let us increase the radius of the circle — the larger the radius of the circle, the closer any of its finite segments is to a segment of a straight line. On a plain, best of all on a beach, from the height of a human being to the horizon is no more than five kilometres — within these limits the Earth is flat.

Fig. 2.12. On the definition of the radius of curvature of the trajectory
Let us compute the magnitude of the derivative
entering the expression for the normal acceleration. The vector
is directed along the normal to the trajectory toward the centre of curvature, as figure 2.13 makes clear.

Fig. 2.13. Graphical determination of the radius of curvature of the trajectory
To do this, let us first go over from differentiation with respect to time to differentiation with respect to “path length”:
, we have:

By definition, the derivative
is the curvature of the curve C, and the quantity inverse to it is equal to the radius of curvature of the curve R. Putting everything together, for the normal acceleration
we finally obtain:
,
where the normal
is perpendicular to the tangent
and is always directed toward the centre of curvature, see fig. 11.
Let us give some additional explanation of figure 11. Take a point 2 close to point 1. Construct at these points the tangent unit vectors
1 and
2. The perpendiculars to these tangents will intersect at some point O2. Note that for a curve which is not a circle, the distances R1 and R2 will differ slightly from each other. If we now move point 2 toward point 1, the intersection of the perpendiculars O2 will move along the line O21 and in the limit will end up at some point O1. The distances R1 and R2 will tend to a common limit R, equal to the radius of curvature, and the point O1 will be the centre of curvature for point 1. Indeed, the circle of radius R centred at 0 passes through point 1 and is tangent to the trajectory (since the radius is orthogonal to the unit vector
1). Moreover, by construction the infinitesimally close point 2 also lies on this circle. Thus, the constructed circle indeed “merges” with the trajectory at point 1.
Thus, in the general case the acceleration has two components — the tangential one

directed along the tangent and determining the rate of change of the magnitude of the velocity vector, and the normal one

directed perpendicular to the velocity toward the centre of curvature of the trajectory and proportional to the angular velocity of rotation of the velocity vector as the particle moves along the curvilinear trajectory (fig. 2.14).

Fig. 2.14. Tangential and normal acceleration in accelerated curvilinear motion.
Indeed
, where
is precisely the angular velocity of rotation of the velocity vector
.
The total acceleration

is determined by the parallelogram rule. The magnitude of the total acceleration, in accordance with the Pythagorean theorem, is equal to

Let us write down, without derivation, the formulas relating the radius of curvature of a planar trajectory to the coordinates of the trajectory. If the dependence y = y(x) is known, then

If, however, the trajectory is given in parametric form, x = x(t), y = y(t), then

An example of curvilinear motion with constant acceleration (a body thrown at an angle to the horizon) is shown in the following figure:

Fig. 2.15. Motion of a body thrown at an angle to the horizon
Let us consider, as an example of the application of the formulas derived, the motion of a body thrown at an angle
to the horizon in the absence of air resistance. Say, on a mountain, at a height
above sea level, stands a cannon guarding coastal waters. Let a shell be fired at an angle
to the horizon with initial velocity
from a point
, whose position is determined by the position vector
(fig. 2.16).

Fig. 2.16. Motion of a body thrown at an angle to the horizon
Supplement.
Derivation of the equations of motion of a point particle in a gravitational field
Let us write the equation of motion (the equation of Newton's second law):
|
|
(2.7.1) |
As already noted, we take into account only the force of gravity
.
The mass of the body cancels in the equation of motion
|
|
(2.7.2) |
this means that bodies — point particles — of any masses, under the same initial conditions, will move in a uniform gravitational field identically. Let us project equation (2.7.2) onto the axes of a Cartesian coordinate system. The horizontal axis OX is shown in fig. 13 with a dotted line, the axis OY we draw through point O vertically upward, and the horizontal axis OZ, also passing through point O, we direct perpendicular to the vector
toward us. We obtain:
|
|
(2.7.3) |
The vertical direction, by definition, is called the direction of the vector
, hence its projections onto the horizontal axes OX and OY are equal to zero. In the second equation it is taken into account that the vector
is directed downward, while the axis OY — upward.

Fig. 2.17. Motion of a body thrown at an angle to the horizon.
Let us add to the equations of motion the initial conditions, which determine the position and velocity of the body at the initial moment of time t0, let t0 = 0. Then, according to fig. 2.7.4
|
|
(2.7.4) |
Or in projections onto the coordinate axes:
|
|
(2.7.5) |
If the derivative of some function is equal to zero, then the function is constant; accordingly, from the first and third equations of (2.7.3) we obtain:
|
|
(2.7.6) |
The constants are found from the initial conditions, namely: from the first and third equations of (2.7.5) it follows that at any moment of time
|
|
(2.7.7) |
In the second equation of (2.7.3) the derivative is equal to a constant, whence it follows that the function depends linearly on its argument, that is
|
|
(2.7.8) |
This constant is likewise found from the initial conditions. Substituting t = 0 into (2.7.8) and comparing the result (vy(0) = const) with the second equation in (2.7.5) we obtain
|
|
(2.7.9) |
Combining (2.7.7) and (2.7.9), we obtain the final expressions for the dependences of the velocity projections on the coordinate axes on time:
|
|
(2.7.10) |
To determine the time dependences of the coordinates of the body, one more integration must be performed — integrate equations (2.7.10) with respect to time, taking into account the initial conditions (2.7.5). Using the same logic: if the derivative is equal to zero, then the function is constant; if the derivative is constant, then the function depends linearly on its argument; and choosing the constants so as to satisfy the initial conditions, one can obtain the following result:
|
|
(2.7.11) |
The third equation of (2.7.11) shows that the trajectory of the body is planar, lying entirely in the plane XOY, this being a vertical plane defined by the vectors
and
. It is obvious that the latter statement is general: however the directions of the coordinate axes are chosen, the trajectory of a body thrown at an angle to the horizon is planar; it always lies in the plane defined by the vector of initial velocity
and the vector of free-fall acceleration
.
If we multiply the three equations of (2.7.10) by the unit vectors of the axes
,
, and
and add them, and then do the same with the three equations of (2.7.11), we obtain the time dependences of the velocity vector of the particle and its position vector. Taking the initial conditions into account, we have:
|
|
(2.7.12) |
|
|
(2.7.13) |
Formulas (2.7.12) and (2.7.13) could have been obtained at once, directly from (2.7.2), if one takes into account that the free-fall acceleration
is a constant vector. If the acceleration — the derivative of the velocity vector — is constant, then the velocity vector depends on time linearly, while the position vector, whose time derivative is the linearly time-dependent velocity vector, depends on time quadratically. This is exactly what is recorded in relations (2.7.12) and (2.7.13), with constants — constant vectors — chosen in accordance with the initial conditions in the form (2.7.4).
From (2.7.13) it is in particular seen that the position vector is the sum of three vectors, added together according to the usual rules, which is clearly shown in fig. 2.18.

Fig. 2.18. Representation of the position vector r(t) at an arbitrary moment of time t as the sum of three vectors
These vectors represent:
of the shell;
(that is, as if there were no force of gravity);
under the action of the force of gravity (free fall in the absence of initial velocity).Here the principle of independence of motions is clearly manifested, known in other areas of physics as the principle of superposition. Generally speaking, according to the principle of superposition, the resulting effect of several influences is the sum of the effects of each influence taken separately. It is a consequence of the linearity of the equations of motion.
Video 2.3. Independence of horizontal and vertical displacements in motion in a gravitational field.
Let us place the origin at the point of throwing. Now
=0, and let us orient the axes, as before, so that the axis 0x is horizontal, the axis 0y — vertical, and the initial velocity
lies in the plane x0y (fig. 2.19).

Fig. 2.19. Projections of the initial velocity onto the coordinate axes
Let us project
onto the coordinate axes (see (2.7.11)):


Trajectory of flight. If time t is eliminated from the resulting system of equations, we obtain the equation of the trajectory:
|
|
(2.7.14) |
This is the equation of a parabola whose branches point downward.
Range at a firing height h. At the moment the body lands,
(the shell hits a target located at sea level). The horizontal distance from the cannon to the target is then equal to
. Substituting
;
into the equation of the trajectory, we obtain a quadratic equation for the range
:

A quadratic equation has two solutions (in this case — a positive one and a negative one). We need the positive solution. The standard expression for the root of the quadratic equation of our problem can be brought to the form:
|
|
(2.7.15) |
At
this yields the well-known formula from the school physics course

From it it follows, in particular, that the maximum range
|
|
(2.7.16) |
is achieved at
, if h = 0.
Maximum range. When firing from a mountain of height
this is no longer the case. Let us find the angle
at which the maximum range is achieved. The dependence of the range
on the angle
is rather complicated, and instead of differentiating to find the maximum we shall proceed as follows. Let us imagine that we increase the initial angle
. At first the range increases (see formula (2.7.15)), reaches a maximum value
and then begins to decrease again (to zero for a vertically upward shot). Thus, for every range except the maximum one, there correspond two directions of the initial velocity.
Let us return again to the quadratic equation for the range
and consider it as an equation for the angle
. Taking into account that

let us rewrite it in the form:

We have again obtained a quadratic equation, this time for the unknown quantity
. The equation has two roots, corresponding to two angles at which the range is equal to
. But when
, both roots must coincide. This means that the discriminant of the quadratic equation is equal to zero:

from which follows the result

At
this result reproduces formula (2.7.16)

Usually the height
is much smaller than the range
on level ground. At
the square root can be approximated by the first terms of a Taylor series expansion, and we obtain the approximate expression

that is, the range of the shot increases by approximately the height by which the cannon is raised.
When l = lmax, and a = amax, as already noted, the discriminant of the quadratic equation equals zero, and correspondingly its solution takes the form:

Since the tangent is less than unity, the angle at which the maximum range is achieved is less than
.
Maximum height of ascent above the initial point. This quantity can be determined from the vertical component of velocity being equal to zero at the top point of the trajectory

Here the horizontal component of velocity
is not equal to zero, therefore

Differentiating the trajectory equation obtained earlier, we arrive at the equation:

Hence

which, on substitution into the trajectory equation of the flight, leads to the formula:
|
|
(2.7.17) |
Duration of flight. Since the horizontal component of velocity does not change, the duration of the flight
is determined as the ratio of the range to the horizontal component of the initial velocity, that is

At
we obtain

At
(the gun fires in the horizontal direction) the flight time

is equal to the time of fall of a body from height
. The range in this case

Distance travelled by the body. Over time t the body travels a distance

The integral can be taken in elementary functions, but because of the cumbersomeness of the answer we do not write out the corresponding expression here.
Distance from the point of firing. At time t the distance from the point of firing is determined by the magnitude of the position vector:

Radius of curvature of the trajectory at a given point. In the absence of air resistance the body moves with a constant acceleration due to gravity
, which is also the total acceleration.
The tangential component of acceleration, characterizing the rate of change of the magnitude of the velocity, is equal to

The normal component of acceleration, which changes the direction of the body's velocity, is determined by the relation:

Using the relation between the normal component of acceleration and the radius of curvature, we find
:

In the numerator of this expression the magnitude of the velocity appears raised to the power 3/2. Therefore, without even computing the derivative, we can answer the question of at which point of the trajectory the curvature is maximal, and the radius of curvature C = 1/R is minimal. The radius of curvature R reaches a minimum where the velocity is minimal, and this occurs at the top point of the trajectory, where the vertical component of velocity is equal to zero:

Let us recall once again that the horizontal component of velocity has the same value everywhere. At the top point the magnitude of velocity equals the horizontal component of velocity

therefore

For comparison: the radius of curvature
at the initial moment
equals

Position of the centre of curvature (for the highest point of the trajectory). By definition of the radius of curvature, the centre of curvature for the highest point of the trajectory lies directly below this point at a height

Let us recall that we measure vertical distances from the level of the gun, not from sea level.
At

this coordinate is negative, that is, the centre of curvature lies below the gun. The centre of curvature occupies its highest position at
:

which coincides with the top point of the trajectory. Then the radius of curvature is equal to zero. This means that the curvature at this point is infinite, which is easy to verify by picturing the trajectory of vertical motion of a projectile.
Let us consider the kinematics of motion of an extended body, whose dimensions cannot be neglected under the conditions of the problem at hand. We shall regard the body as non-deformable, in other words — absolutely rigid.
Motion in which any straight line rigidly connected with the moving body remains parallel to itself is called translational.
By a straight line “rigidly connected with the body” is meant a straight line the distance from any point of which to any point of the body remains constant during its motion.
Translational motion of an absolutely rigid body can be characterized by the motion of any single point of this body, since in translational motion all points of the body move with the same velocities and accelerations, and their trajectories are congruent. Having determined the motion of any one point of the rigid body, we thereby determine the motion of all its other points. Therefore describing translational motion raises no new problems compared with the kinematics of a point particle. An example of translational motion is shown in Fig. 2.20.

Fig.2.20. Translational motion of a body
An example of translational motion is shown in the following figure:

Fig.2.21. Plane motion of a body
Another important special case of the motion of a rigid body — is motion in which two points of the body remain fixed.
Motion in which two points of the body remain fixed is called rotation about a fixed axis.
The straight line joining these points is likewise fixed and is called the axis of rotation.

Fig.2.22. Rotation of a rigid body
In such motion all points of the body move along circles lying in planes perpendicular to the axis of rotation. The centres of the circles lie on the axis of rotation. In this case the axis of rotation can lie outside the body as well.
Video 2.4. Translational and rotational motion.
Angular velocity, angular acceleration. When a body rotates about some axis, all its points describe circles of different radii and, consequently, have different displacements, velocities and accelerations. Nevertheless, the rotational motion of all points of the body can be described in the same way. For this, kinematic characteristics of motion different from those of a point particle are used — the angle of rotation
, the angular velocity
, the angular acceleration
.

Fig. 2.23. Acceleration vectors of a point moving along a circle
The role of displacement
in rotational motion is played by the vector of small rotation
, about the axis of rotation 00' (Fig. 2.24.). It will be the same for any point of an absolutely rigid body (for example, points 1, 2, 3).

Fig. 2.24. Rotation of an absolutely rigid body about a fixed axis
The magnitude of the rotation vector equals the value of the angle of rotation
, where the angle is measured in radians.
The vector of an infinitesimally small rotation is directed along the axis of rotation in the direction of motion of a right-hand screw (gimlet) turned in the same direction as the body.
Video 2.5. Finite angular displacements are not vectors, since they do not add by the parallelogram rule. Infinitesimally small angular displacements – are vectors.
Vectors whose directions are linked to the right-hand screw rule are called axial (from the English axis — axis) as opposed to polar vectors, which we have used previously. Polar vectors include, for example, the position vector, the velocity vector, the acceleration vector and the force vector. Axial vectors are also called pseudovectors, since they differ from true (polar) vectors in their behaviour under the operation of mirror reflection (inversion, or, equivalently, the transition from a right-handed to a left-handed coordinate system). It can be shown (this will be done later) that the addition of vectors of infinitesimally small rotations occurs in the same way as the addition of true vectors, that is, by the parallelogram (triangle) rule. Therefore, if the operation of mirror reflection is not considered, the difference between pseudovectors and true vectors does not manifest itself in any way, and they can and should be treated as ordinary (true) vectors.
The ratio of the vector of an infinitesimally small rotation to the time over which this rotation took place

is called the angular velocity of rotation.
The basic unit of measurement for the magnitude of angular velocity is rad/s. In printed publications, for reasons having no relation whatsoever to physics, one often sees 1/s or s-1 written instead, which, strictly speaking, is incorrect. Angle is a dimensionless quantity, but its units of measurement vary (degrees, points of the compass, gradians …) and they must be specified, if only to avoid misunderstandings.
Video 2.6. The stroboscopic effect and its use for remote measurement of angular velocity of rotation.
The angular velocity
, like the vector
to which it is proportional, is an axial vector. When rotating about a fixed axis the angular velocity does not change its direction. In uniform rotation its magnitude also remains constant, so that the vector
. In the case of sufficient constancy of the magnitude of angular velocity over time, it is convenient to characterize the rotation by its period T:
The period of rotation — is the time during which the body completes one revolution (a turn through the angle 2π) about the axis of rotation.
The words “sufficient constancy” mean, obviously, that over a period (the time of one revolution) the magnitude of the angular velocity changes insignificantly.
Also often used is the number of revolutions per unit time

from which

In this case, in technical applications (above all, engines of all kinds) it is generally accepted to take not the second but the minute as the unit of time. That is, the angular velocity of rotation
is given in revolutions per minute. As is easy to see, the relation between
(in radians per second) and
(in revolutions per minute) is as follows

The direction of the angular velocity vector is shown in Fig. 2.25.

Fig. 2.25. Direction of the angular velocity vector
By analogy with linear acceleration, angular acceleration
is introduced as the rate of change of the angular velocity vector. Angular acceleration is also an axial vector (pseudovector).
Angular acceleration
— is an axial vector, defined as the time derivative of angular velocity

When rotating about a fixed axis, or, more generally, when rotating about an axis that remains parallel to itself, the angular velocity vector is likewise directed parallel to the axis of rotation. As the magnitude of the angular velocity |
| increases, the angular acceleration coincides with it in direction; as it decreases — it is directed the opposite way. Let us emphasize that this is only a special case in which the direction of the axis of rotation does not change; in the general case (rotation about a point) the axis of rotation itself turns, and then the above statement is not true.
Relation between angular and linear velocities and accelerations. Each point of a rotating body moves with a certain linear velocity
, directed along the tangent to the corresponding circle (see Fig. 19). Let a point particle rotate about the axis 00' along a circle of radius R. In a small interval of time
it will travel a distance
, corresponding to an angle of rotation
. Then

Passing to the limit
, we obtain the expression for the magnitude of the linear velocity of a point on a rotating body.
Let us recall that here R — is the distance from the point of the body in question to the axis of rotation.

Fig. 2.26.

Fig. 2.27. Direction of the motion of sparks when grinding tools.
Since the normal acceleration is equal to

then, taking into account the relation between angular and linear velocity, we obtain

The normal acceleration of points of a rotating rigid body is often called centripetal acceleration.
Differentiating with respect to time the expression for
, we find

where
— is the tangential acceleration of a point moving along a circle of radius R.
Thus, both the tangential and the normal accelerations grow linearly with increasing radius R — the distance from the axis of rotation. The total acceleration also depends linearly on R:

Example. Let us find the linear velocity
and the centripetal acceleration
of points lying on the Earth's surface at the equator and at the latitude of Moscow (
= 56°). We know the period of rotation of the Earth about its own axis T = 24 hours = 24x60x60 = 86 400 s. From this we find the angular velocity of rotation

The mean radius of the Earth

The distance to the axis of rotation at latitude
is equal to

From this we find the linear velocity

and the centripetal acceleration

At the equator
= 0, cos
= 1, hence,

At the latitude of Moscow cos
= cos 56° = 0.559 and we obtain:

We see that the effect of the Earth's rotation is not so great: the ratio of the centripetal acceleration at the equator to the acceleration of free fall is equal to

Nevertheless, as we shall see later, the effects of the Earth's rotation are quite observable.
Relation between the vectors of linear and angular velocity. The relations obtained above between angular and linear velocity are written for the magnitudes of the vectors
and
. To write these relations in vector form, we use the notion of the vector (cross) product.
Let 0z — be the axis of rotation of an absolutely rigid body (Fig. 2.28).

Fig. 2.28. Relation between the vectors of linear and angular velocity
Point A rotates along a circle of radius R. R — is the distance from the axis of rotation to the point of the body in question. Let us take point 0 as the origin of coordinates. Then

and since

then, by the definition of the vector product, for all points of the body

Here
— is the position vector of the point of the body, starting at point O, lying at an arbitrary fixed location, necessarily on the axis of rotation
But, on the other hand

and

The first term is equal to zero, since the vector product of collinear vectors is equal to zero. Consequently,

where the vector R is perpendicular to the axis of rotation and directed away from it, and its magnitude is equal to the radius of the circle along which the point particle moves, and this vector begins at the centre of this circle.

Fig. 2.29. On the definition of the instantaneous axis of rotation
The normal (centripetal) acceleration can also be written in vector form:

where the “–” sign shows that it is directed towards the axis of rotation. Differentiating the relation for linear and angular velocity with respect to time, we find for the total acceleration the expression

The first term is directed along the tangent to the trajectory of the point on the rotating body and its magnitude is equal to
, since

Comparing with the expression for tangential acceleration, we arrive at the conclusion that this — is the vector of tangential acceleration

Consequently, the second term represents the normal acceleration of this same point:

Indeed, it is directed along the radius R towards the axis of rotation and its magnitude is equal to

since

Therefore this relation for the normal acceleration is another form of writing the formula obtained earlier.
Comments