Lecture
“I want to become a developer of computer games, but I can't do anything. Well, I have no talent, it is not given to me. And I don’t have so much money, so it’s impossible to hire specialists. And if you take in the team the same lovers like me - what's the point? Nothing will come of it. Get a job in some already ready-made company of developers - it is even more difficult. Everything turns out - no options. ”
In such excuses come up with players who dream of becoming developers of computer games. Is everything so difficult in practice? To begin, let us analyze what personal qualities are needed in order to become a good game creator.
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In the first, human qualities (begin to bend your fingers if you have the following): perseverance, perseverance, openness to new knowledge, good sense of taste, rich imagination. Perhaps enough to start.
This is so ... the general background of the developer’s personality. The most important thing: you want to create games - then you should have an appropriate TALANT ... Now, probably, there was a vociferous question: “What ??? Talent? And without him really nothing? Where can I get it, this talent? ”
With peace of mind, only calm. Everything is not as hopeless as it seems.
What is talent? This is not a gift from above, given from birth. Not at all. Do not be misled by this common, but false formulation.
Without this desire, any activity becomes either a duty or an interesting fun. And things created in such a working mood, without desire, do not differ in their quality. In creative professions, the lack of talent of the creators is felt immediately.
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A computer game created from under the stick of a powerful publishing house or even worse - pile on the knee by inexperienced creators of mods, begins to look dim against the background of the brilliant work of a team of talented developers who enjoy their work.
In this case, it is worth learning to distinguish between the concepts of "dream", "passion" and "desire." When you are just planning to become a developer, without doing anything, you are dreaming. When you start to do something, learn to create, study game editors, stumbling about everything you can - you are passionate about this activity. When you have clearly decided to bring this case to the end, when all the bridges behind you are burned and you can no longer abandon this idea, when you yourself decided so, and not someone forced you, when no longer any obstacles stop sooner or later you are destroyed by perseverance - then you really "desire." Anyone who has been in love at least once knows what it is to truly desire.
About a huge number of players, having made several attempts to create their own games, abandon this crazy idea. After all, nothing happens right away, due to the lack of necessary experience. This is the wrong approach.
The presence of proper skills and knowledge is not a reason to cast your dream.
The main thing is to feel the talent in oneself - the unquenchable and burning desire to create something of your own, set your own rules of the game, devote all your life to this activity.
Thanks to talent, sooner or later the necessary skills will improve, the required level of experience will accumulate, artistic taste will appear, an intuitive feeling of what and how to do. It takes only time and perseverance. Only thanks to a rich practical experience it will be possible to create a true masterpiece. It really is possible.
As a result, to become a game developer, you need:
in the beginning - a talent that can be ignited in yourself independently;
In the process - patience, perseverance and openness to new knowledge.
Even if you cannot develop talent, even then you can develop game development. Experience is also not a prerequisite, because in addition to professional developers, there are also no less numerous amateur developers.
In general, developers of all levels can be divided into five types:
Types of developers | Qualities | ||
Masters | experience | dedication | desire (talent) |
Artisans | experience | dedication | - |
Stampers | experience | - | - |
The fans | - | dedication | desire (talent) |
Lovers | - | dedication | - |
M Aster are professional, experienced, enthusiastic developers who have a strong desire to create games that give their life to this activity. That is what the ideal creators of games should be, they are the ones who create masterpieces worthy of the title of a work of art. They are in Russia, but they are very few. They do not teach young people, do not recruit new specialists, do not rush to their releases. They are too passionate about their core business to develop the industry as a whole. Such masters can only be real fans of computer games.
Artists are experienced game developers who are also enthusiastic, but only during working hours, without too much enthusiasm. This is the so-called "middle layer" of game creators. They produce interesting, high-quality games that are a bit short of masterpieces. They use in their games other people's work, skillfully transforming and masking to their own. But sometimes their experience allows you to grind old ideas to such brilliance, which ultimately overshadows the source.
In Russia, such developers are slightly more than the creators of masterpieces. But in fact, they should be ten times more. If we compare with other countries - average developers, we are sorely lacking.
W tampers - experienced developers involved in the creation of games for the sake of earnings. There is a majority in the gaming industry. Those who create niche projects, from the very beginning aimed at a specific audience. The main thing for them is that the game has elements that players like who have repeatedly proved their relevance. The creative process is minimized. At the same time bets are made on good advertising, on beautiful graphics and on standard gameplay. For the most part, they release simplified clones of popular games. In a nutshell, their work can be called "dummy games."
Now the "punchers" are actively creating online, browser games, applications for social networks, gradually leaving alone single-player games.
Faths are non-professional creators who have no proper experience, but compensate for this lack with their strong desire to create computer games. They don’t have enough money to develop full-fledged games, and most often they only produce fan add-ons, sometimes very high-quality ones (this was how Counter Strike, DotA, Portal were created).
Although recently gained popularity a new format - indie games, which are small, unusual, innovative games that do not require a lot of money to develop. As a result of the emergence of indie movement, fans got another serious opportunity to realize their bold projects.
The players are ordinary players who decide to try their hand at game development. The lack of experience in this case is not compensated by anything, and the result of their activity leaves much to be desired. Do not confuse fan and amateur add-ons. The work of the fans is much better, but less common. The work of amateurs is littered with the entire Internet.
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Computer games developming
Terms: Computer games developming