Lecture
Before you a selection of projects from the field of study of enhanced creativity, computer creativity and creative systems. Our goal is to provide a visual context and show the development of these areas over time.
1 Device interaction with a computer and input information (1968)
2 Mouse - mass data entry device (1982)
3 Touch screen - input device (1982)
4 Managing voice in the mass market (2011)
5 Points of virtual reality in the mass market (2016)
Sketchpad — a computer-aided design system (1963)
https://vimeo.com/156244098
Autocad - a tool for automated design in the mass market (1982)
Maya — 3D mass-market computer-aided design tool (1998)
4 Generative bike, created using a 3D printer (2015)
5 Generative dress created using a 3D printer (2016)
1 Tetris - Procedural Game (1984)
2 Simcity - simulation of complex systems (1989)
3 Spore — Procedural generation of game characters (2008)
4 Minecraft — Procedural 3D World (2011)
5 No Man's Sky— Simulation of the Universe (2016)
1 Hypercubes - Computer Graphics / Animation (1968)
2 Fractals — The Difficulty of Simple Rules (1980)
3 Mandelbulb — 3D Fractals (2009)
4 DeepDream — Generative Pictures (2015)
5 NeuralPatch — Generative Transfer of Style (2016)
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machine art
Terms: machine art