The simulator trains a population of simple humanoids to walk forward. After each round, the best genomes are copied, crossed over and mutated, so over generations the gait usually becomes more stable and effective.
| Name | Reached | Stability |
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| Gene | Name | Reached |
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This is an educational genetic algorithm simulation. Movement is built physically: the body consists of connected masses, while muscles change joints and interact with gravity, friction and the ground. The genome defines gait parameters: step amplitude, foot lift, knee bend, torso lean and movement rhythm. The model does not use external libraries, but keeps the main mechanics of the original: the population competes, the best individuals produce offspring, and mutation explores new variants.
The score increases for moving forward, keeping head height even, alternating steps and maintaining a stable body position. Falling, a head that is too low and chaotic walking reduce the final result.
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