A selection of projects from the field of study of enhanced creativity, computer art and creative systems

Lecture



Before you a selection of projects from the field of study of enhanced creativity, computer creativity and creative systems. Our goal is to provide a visual context and show the development of these areas over time.

1 Device interaction with a computer and input information (1968)

2 Mouse - mass data entry device (1982)

3 Touch screen - input device (1982)

4 Managing voice in the mass market (2011)

5 Points of virtual reality in the mass market (2016)

Sketchpad — a computer-aided design system (1963)

https://vimeo.com/156244098

Autocad - a tool for automated design in the mass market (1982)

Maya — 3D mass-market computer-aided design tool (1998)

4 Generative bike, created using a 3D printer (2015)

5 Generative dress created using a 3D printer (2016)

1 Tetris - Procedural Game (1984)

2 Simcity - simulation of complex systems (1989)

3 Spore — Procedural generation of game characters (2008)

4 Minecraft — Procedural 3D World (2011)

5 No Man's Sky— Simulation of the Universe (2016)

1 Hypercubes - Computer Graphics / Animation (1968)

2 Fractals — The Difficulty of Simple Rules (1980)

3 Mandelbulb — 3D Fractals (2009)

4 DeepDream — Generative Pictures (2015)

5 NeuralPatch — Generative Transfer of Style (2016)

Comments

To leave a comment

If you have any suggestion, idea, thanks or comment, feel free to write. We really value feedback and are glad to hear your opinion.
To reply

Lectures and tutorial on "machine art"

Terms: machine art